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OpenCV is Loading |
Select Skills |
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Select Skills | |||||||||||||||||||
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Skill | 1 | 2 | 3 | Skill | 1 | 2 | 3 | Skill | 1 | 2 | 3 | Skill | 1 | 2 | 3 | Skill | 1 | 2 | 3 |
Current Selection Preview |
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Trinode Skills | Node Score | Add | Delete |
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Trinode Skills | Delete |
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Trinode Builder Options | ||
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Number of Copies per Skill |
Node Combination Statistics | |
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Total Skills Selected | |
# of Slots(If All Perfect Trios) | |
Node Slots Used | |
Node Efficiency |
Skill | Selected | Occupied Slots |
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Click the dropdown box and select your class.
Click on the skills you want to select. Those highlighted in blue are currently selected.
Create your tri-nodes by clicking the corresponding column beside the skill icon based on its location in your trinode (1 being the leading skill). Upon clicking "Add Nodestone", the created nodestone will be added to the list below.
To facilitate the user in building their tri-node set, Each tri-node is given a score that updates based on the current nodestones equipped.
Score | Meaning |
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6 | A Perfect Tri-Node |
1-5 | The Tri-Node will not fully contribute to your desired tri-node set (Some skills may not be part of your desired list of skills or two copies of some of the skill are already present in your currently equipped tri-nodes) |
0 | The Tri-Node contains no skill that is part of your desired skills to enhance |
-1 (In Use) | The Tri-Node Is Currently Equipped |
-1 (Leading Skill) | The Tri-Node's Leading Skill is already present in your currently equipped tri-nodes |
Tip: You can click the header (Trinode Skills, and Node Score) to sort the nodes in alphabetical order (A->Z or Z->A) or to sort the nodes based on their current node score (ascending or descending)
You may unequip nodes by clicking the "Remove" button beside the currently equipped nodes
While manually equipping and unequipping trinodes is possible, you may want to try letting the program build the set of perfect trinodes for you.
Tip: If you have perfect trinodes you want to incorporate in the build, equip them first before clicking Auto Build. Just press Ok to the alerts saying that the trinode is already equipped.
Tip: You can click the header (Skill, Selected, Occupied Slots) to sort them in order
By clicking the "Generate Nodelist" button, you can generate a list of the nodestones you currently have. Be sure to save it somewhere.
By pasting the generated text and clicking the "Load List" button, your nodes will automatically be loaded in.
You may now also load trinodes you have using in-game snips or images.
Just use the snipping tool or screenshot the nodestone inventory from in-game. Ideally make sure to not include any skill nodes in the snip (this might, in rare cases, lead to false trinode creation). The program processes the images from top left to bottom right so if any skill node results in a false trinode, they should either be up top or at the very end of the nodelist. Do note that duplicate trinodes (where A = A, B = B, and C = C) would only appear once.
Make sure that no filters are applied or that the image is scaled as this would affect the detection of trinodes in a photo.
You may paste multiple images before clicking "Load via Photos" and the program will process them one after the other.
If you want to remove a photo you uploaded, just click the photo you want to remove.
Locked Trinodes should not pose a problem. If you do notice some issues, please try unlocking the trinodes and snap another photo.
A sample uploaded snip is shown below.
Snip or Copy the photo containing your ingame trinode and then click here and use Ctrl-V to paste your snips or image file. You can load multiple photos.
Ideally ensure that only trinode photos are present and not skill nodes as they may trigger false matches. Ensure that the photo is not scaled or filtered in any way.
Click the photo to remove them.
Last Updated: 2025-02-28